AI Insights · Timothy · July 2024
Top 5 Cooking Games on iOS in Switzerland: Q2 2024 Performance
Discover the latest trends in downloads, revenue, and active users for the top 5 cooking games on iOS in Switzerland during Q2 2024.
In Q2 2024, the top 5 cooking games on iOS in Switzerland have shown diverse performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the dynamic mobile gaming market.
Pizza Ready! by Supercent, Inc. experienced fluctuating revenue, starting at $338 in the first week of April and peaking at $414 in the final week of June. Downloads saw a decline mid-quarter, dropping from 3.5K to around 1.4K, before recovering slightly to 2K by the end of June. Weekly active users also showed a slight decline from 5.1K to 3.1K by the end of May, then rebounded to 3.8K in the last week of June.
Fill The Fridge! by Rollic Games had a notable drop in revenue, with no earnings reported from early May onwards. Downloads decreased from 1K at the beginning of April to 219 in early June, then slightly improved to 549 by the end of the quarter. Weekly active users saw a peak of 5.1K in mid-April but gradually declined to 3.1K by the end of June.
Cooking Fever: Restaurant Game from Nordcurrent UAB showed relatively stable revenue, hovering around $1.8K throughout the quarter, with a slight dip to $1.2K in mid-June. Downloads remained consistent, averaging around 500 per week. Weekly active users were steady as well, starting at 4.2K and ending at 3.8K.
Gossip Harbor®: Merge & Story by Microfun Limited demonstrated strong revenue performance, starting at $14K in early April and reaching over $20K by the end of June. Downloads saw a peak of 750 in mid-May but declined to 299 by the end of June. Weekly active users increased from 2.5K to 3.5K by late May but tapered off to 2.9K by the end of the quarter.
Good Pizza, Great Pizza by TAPBLAZE had modest revenue, ranging from $112 to $319 throughout the quarter. Downloads were steady, fluctuating between 315 and 591 weekly. Weekly active users saw growth from 1.6K in early April to a peak of 2.1K in late May, before settling at 1.8K by the end of June.
For more detailed insights and trends, visit Sensor Tower.